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New House Rules

With the new cinematic campaign about to get started, I thought I would institute some new house rules, on a trial basis.

Private Character Generation.  Players may create their character sheets, in their entirety, prior to play, and without Narrator supervision.  This includes the rolling of stats, HP, and the like.  I trust my players, and realize that they will be the only ones to enjoy the game any less should they cheat.  Players are encouraged to take their time creating their character, and are still welcome to do so in my presence and with my consultation.

Stat Re-rolls.  After rolling their stats, and recording the result of each individual die, players may choose to re-roll a single die, with the new value replacing the die’s old value.

The Assured Death Rule.  Players may, at any time, ask if the course of action they are pondering or pursuing will result in any sort of assured death, or any situation which is nearly impossible to survive.

The 80% Rule.  In the event of PC death, retirement, or write-out, the new character may be created with starting XP equivalent to 80% of the party’s average XP total

Highlander Trench Coats.  I believe I’ve seen another name for this, but I cannot recall it.  In Highlander, swords as big as claymores are often stored in trench coats, cloaks, or something equivalent.  They may be carried around for a near endless period of time, without revealing themselves or proving any real hindrance.  Similar restrictions will be waived for PCs when appropriate.

The Respec Rule.  Characters may, when appropriate time and training is available between adventures, lose the benefits of old feats in exchange for new ones which may be selected.  Skill ranks may be re-assigned similarly.

Comments

3 Responses to “New House Rules”

  1. StupidRanger on October 31st, 2007 7:29 pm

    I like the idea of the Assured Death Rule… sometimes it’s hard to determine how much danger you might be in. It would be great for those situations you wish you could save the game before moving forward.

    I like it!

  2. Omnius on October 31st, 2007 11:31 pm

    It came to me while thinking about the problem of Turtling, and especially of overly deadly GMs and the habits they instill.

    In most games, assured death is no fun. There are some, like Cthulhu, where it is the entire point. But most of the time, that kind of paranoia just isn’t wanted.

  3. General House Rules | Game On :: Aleph Gaming on November 12th, 2007 9:22 am

    […] a previous post, I discussed a new set of house rules I was going to introduce for the start of a new d20 Dark […]

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