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Best Game Resources

Some games and books are ideally suited to providing inspiration and ideas for games, even if the game to be played is of an entirely different genre. Here are some of my favorites:

Dark Matter.  The Dark Matter campaign is ideally suited towards conspiracy and paranormal games, and provides a lot of space geared towards describing organizations in enough detail to provide a slew of hooks and plot ideas.  Each organization is fairly universal and may be exported or converted to other settings with little in the way of problems.

Complete Mafia for d20.  The historical information available in this book provides a good history of how criminal organizations work in the real world, and the detailed descriptions of criminal organizations and roles of members will give you a great start on detailing the criminal aspect of any world or setting in your own game.

Call of Cthulhu, Sixth Edition.  Theoretically, any edition of the game will work, but I have far more experience with this version.  Anytime a truly “alien” entity or effect is needed, a flip through this book will provide either a great example or great inspiration.  The d20 version may provide more direct compatibility with other d20 games.

Rifts, Heroes, GURPs, or any other “universal” point-buy system.  While these games aren’t always as universal as we might like, there’s a lot of diversity in those systems, and the books are written to encourage the building of anything - both through mechanics and stirring up ideas.

Planescape.  In my mind, Planescape is the most complete Dungeons and Dragons setting in existence.  Anytime something in the game happens that involves any plane other than the Prime Material, I consult with Planescape for ideas, rules, and inspiration.

TSR Wizard’s/Priest’s Spell Compendium.  Four volumes each, these compilations take spells and descriptions from almost every TSR game, setting, adventure and magazine release for several decades.  The spells are updated for balance and use, and provide the widest variety of spells and abilities I’ve seen in any set of DnD products.  Alternatively, you can get the wizard or priest spell cards, which contain identical information.

Darwin’s World.  Darwin’s World combines elements from numerous genres, providing ample information and inspiration for post-apoc games, mutant games, or high tech games.  The affiliates and organizations in the game also provide great templates and can easily be exported to other games or genres.  (I still would love to play an X-Men game with Darwin’s organizations.)

What resources do you go to when you need some inspiration?

Comments

One Response to “Best Game Resources”

  1. Bruce E. McClure on January 17th, 2008 11:19 am

    Looking for Gurps Traveller, Online.

    Loved GURPS Traveller Bounty Hunters, Heros 1

    I CAN AFFORD IT!

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