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Five Ways to Improve Your Game
A few days ago, Yax wrote on article on several ways to improve a DnD game.
Remove every distraction possible. It’s universally agreed upon that distractions and disruptions in any game not only makes the game less enjoyable by itself, but also removes people from the game and causing the quality of the game to suffer for a time after the distraction/disruption ends. Turn off cell phones, shut down instant messaging clients, and hang a “Do Not Disturb” sign on the door if needed.
Whenever any situation comes up in the game where you feel something has provoked a character, or you would like it to, ask the player to share the reaction with the group. This encourages character immersion and does a lot to set the mood by having players describe how their characters feel.
If the party splits up, if at all possible, keep everyone at the table, or at least in the same room. Making players stop playing for a time in the middle of a session breaks the flow of everything, and results in boredom. If possible, have the players stay in the room so that they can listen. You may also want to consider having a small project for them, such as having them write up notes about the game, or write a character journal entry relating to something. A small reward for the player encourages them to do this, and doesn’t remove them from the game.
Exaggerate NPC characteristics. I don’t mean you should do this to a ridiculous degree, but times where I have exaggerated NPC characteristics to make them particularly noticeable, annoying or endearing, my players have never thought I was exaggerating the characteristics. It may seem over the top when presented, but rarely when it is received - especially if you don’t happen to be an actor.
Recognize that the story being told may well be bigger than the characters which the game focuses on. By making this apparent to your players while keeping the main focus on them, you add a lot to the feeling that they are making a difference, and that what their characters do actually matters.
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