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Darwin’s World: A New Beginning
Joel began his game of Darwin’s World this last week. Brian played a telepath slaver, who used both his mental Domination ability and his slave collars to get assistance whenever needed or accumulate slaves for later use or sale. Brian possessed a slave who served as his bodyguard and driver. Erin played a genius autistic mechanic/electrician who was also handy with firearms in a fight. Erin also possesses chameleon abilities which allow her to blend in with her surroundings, becoming virtually invisible. I played a brute with claws and an exoskeleton, combined with a rend ability and horrendous strength. Following a recent accidental killing in an arena, my character had sworn off violence.
Brian and Erin were both orphans who had been taken in by my character’s father - who shared the same mutations as my character, and provided the training to Erin regarding her mechanical and electrical skills. When he learned of what happened, he gave us a vehicle and told us to flee town, to the place of my character’s birth - an enclosed dome-city called Hemisphere, which had been untouched by the nuclear wars. I was given a ring and a letter of introduction so that we could gain entry, along with a map guiding us to where we needed to go.
The vehicle we were given had only enough gas to get us half-way to our destination. Erin scoped out the town and found another vehicle, which she then began to siphon, with Brian and myself hiding nearby for back-up if needed. The owner of the vehicle stepped outside and saw Erin siphoning the gas, and began to protest when he was dominated by Brian. He was ordered not to interfere, and forget the incident after it was over. With the additional gas, we had plenty of supplies to get us to our destination.
The first night we set-up camp, and I took first watch. During my watch, a group of rabid rotting warthogs attacked us, outnumbering us two to one. We rolled horribly for the first three rounds, missing each time. Brian began dominating them and forcing them to engage each other in combat while Erin and I continued our assault along with the bodyguard NPC. Our luck turned, and our attacks began hitting. After another two rounds of the warthogs being attacked by both each other and us, they succumbed.
The next day, we continued on our journey to Hemisphere. After spotting a town along the way, we stopped to investigate. The town was quite dull and boring, with nothing really going on. In Joel’s words, “there’s a strong guy who everyone looks to for protection and a smart guy who everyone looks to for leadership.” He later revealed that this entire town was unplanned - something that was quite obvious to us at the time. Joel vowed to do more preparation for the next session.
We continued onwards, and encountered another town the next day, along with a large trade caravan from the regions largest trade organization. While we could acquire almost any piece of standard equipment here, our resources did not allow us to purchase anything. Daunted by the several hundred guards who were with the caravan, we resolved not to rob it, but to have Brian dominate one of the guards and telepathically order him to bring us some eqiupment. Brian did so, successfully, but another guard saw what was happened, and ordered him to put the equipment down. When he did not comply, he was shot dead. We quickly left the town and proceeded to Hemisphere.
We arrive safely at Hemisphere, and are stopped at the outer gates while several snipers take aim at us. A member of the Elder Council comes out and meets us, where he sees the ring and reads the note and grants us entry and rest - provided we lose the vehicle and cover up tracks. Brian released his slave and sent him off to cover up the tracks. Several soldiers from Hemisphere followed behind and covered other tracks.
We soon discover the town is quite xenophobic, and no one but the Elder’s know of the nuclear war. One of the Elder’s offers to tutor Brian in his telepathy if he returns later, an offer which Brian readily accepts. It is revealed that my character’s father was an Elder and left in search of medicine for my character’s mother, who became ill while giving birth and died soon after. My character is offered his seat on the Council and permanent residence in the town. He accepts, realizing that he will never have to fight again and will be shielded from the outside world.
Erin repairs a number of devices for the town, including generators and filters. As payment, they provided Brian and Erin with a water filter and a geiger counter. Brian and Erin make prepartions to leave, promising to return.
Over-all, Joel ran a very successful and engaging session. The primary problem was a lack of preparation on his part. He quite successfully, however, gave us an introduction to his version of the Twisted Earth and gave us an idea of what to expect in the way of twists, character interaction and threats that exist in the world. He also gave us an introduction to one of the most powerful organizations in the area.
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