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Building a Campaign World: Part One

The first step in building any campaign world is preparation and evaluation.

Key questions to ask yourself before beginning:

  • How much time am I willing to invest?
  • How much energy am I willing to invest?
  • How much money am I willing to invest?
  • What resources do I already have?
  • Is there a deadline?
  • Who will play in it, and what do they want out of it?
  • What am I building the campaign world for?

The first five questions are designed to determine how big a task you are willing to tackle. The sixth question is to establish who you are building the world for, and what they want out the setting. It’s a terrible disappointment to find out that a player is only interested in a sword and sorcery setting or games that involve a lot of intrigue after spending weeks building a setting for a pulp action game.

The last question attempts to determine how big the task in front of you is. If you are a building a campaign world to host a single campaign, then you are able to create a smaller and more linear world for the game to take place in. If, however, you are creating a campaign world to host a number of campaigns, adventures, and characters over a longer time span, then you’re looking at a much more complex task.

When examining what resources you already have, pay particular attention to your existing game materials. Go through your old game supplies and look for software, charts, maps, organizations and NPCs. Make mental or physicals notes of where different materials exist for future reference. For example, if you happen to have the old TSR Core Rules CD for Second Edition DnD, you have two map makers: one that is proprietary and rather simple, as well as the more complex and intricate Campaign Cartographer 2.

Tomorrow, I will discuss building maps for the campaign world.

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3 Responses to “Building a Campaign World: Part One”

  1. World Building Tools & Tips | RoleplayingPro on June 3rd, 2009 10:02 am

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